Earning honor under fire changes who you are. The blast-furnace of battle burns away impurities encrusting your soul. The white-hot forge of combat hammers you into a purified, hardened warrior willing to die rather than break your word to friends – your honor. Down thru the dusty centuries it has always been thus. It always will be, for what is seared into a man’s soul who stands face to face with death never changes. ~Paul Allen
Fighters excel at combat—defeating their enemies, controlling the flow of battle, and surviving such sorties themselves. While their specific weapons and methods grant them a wide variety of tactics, few can match fighters for sheer battle prowess.
Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Lords of the battlefield, fighters are a disparate lot, training with many weapons or just one, perfecting the uses of armor, and studying the art of combat, all to shape themselves into living weapons. Far more than mere thugs, these skilled warriors reveal the true deadliness of their weapons, turning hunks of metal into arms capable of taming kingdoms, slaughtering monsters, and rousing the hearts of armies. Soldiers, knights, and artists of war, fighters are unparalleled champions, and woe to those who dare stand against them.
— With 60 Healing, a player can cure Poison with bandages. There is a 50% penalty to the amount healed.
— With 80 Healing and Vigor, a player can attempt to resurrect a player’s corpse.
— With 80 Healing and Animal Lore, a player can attempt to resurrect a player’s pet.
— Healing skill can increase whenever you use bandages.
— Healing offers a multiplier which is 0.1 at 0 and 1 at GM. Heal amount is equal to Base (50) + (Vigor *2.5)
Dart – Increase movement speed by 30% for 8 seconds.
Hamstring – Reduces your target’s runspeed by 50% for 8 seconds.
Shield Bash – Stun the target for 12 seconds. Reduced to 4 seconds for players.
Charge – Charge at your target and stun them for 3 seconds.
StunStrike – Stun all enemies 4 yards in front of you for 5 seconds. Stuns players for 3 seconds.
Vanguard – Movement speed reduced by 20%. Damage received reduced by 80%. Half of all damage recieved is reflected. Duration 5 seconds.
Evasion – Increase evasion by 10 for 7 seconds.
Adrenaline Rush – Feel a rush of adrenaline and restore stamina rapidly.
Level 1 – Taunt
Taunts a target causing it to focus its attacks upon you for a duration.
Level 1 -Berserk
Every time you are critically hit you go into a berserker rage increasing your attack speed and stamina regeneration.
Level 2 – Charge
Charge toward target at increased speed, increasing damage for next attack by 20-75% and crit chance by 10%.
Level 3 – Combat Stance Change
Warrior is the only class capable of changing its combat stance. You unlock the ability to change combat stances at level 3.
level 5 – Ferocious Strike
Deals a Ferocious Strike for 1.5x weapon damage.
Level 7 – Sword and Board
You must have a shield equipped to use this, has a 5 second cool down, deals 20% damage and grants a 5 second 20% bonus to blocking.
Level 10 – Devastating Blow
An attack that can only be used while berserk for zero stamina cost and 2.5x weapon damage.
level 13 – Charging Leap
You leap into battle causing damage to enemies close to your landing area.
Level 15 – Last Stand
Fully heals your character regardless of health, however you will slowly lose the health you gained plus 20 damage over the course of 35 seconds.
Level 17 – Shockwave
Level 20 – Rampage
You go on a rampage, with a 1 minute cool down. Your first 10 seconds grant you 20% attack swing and damage bonus, after that the bonuses increase to 50% and you start taking small amount of health damage, 5 seconds after that you start doing 100% increase damaged and swing speed and you are taking medium amount of damage to your health, last stage is 150% extra damage and swing speed and you are taking major damage. While you can’t kill yourself directly with this it can take you down to 1 hp. It is up to you to cancel this ability by hitting the ability again which will activate the 1 minute cool down.