I'm posting what I find strange. I call them findings because they could be intended! feel free to ignore/strikeout the ones that are.
1) Bought a pack horse, but could not ride it. It does not show the saddlebags either. I dismissed it, and re-deployed it, and now it's ridable (but looks smaller somehow), while keeping it's hidden packs.
The way loa does it is that players craft the saddlebags with fabrication skill, and apply them to a horse. The horse changes graphic to horse with bags, and gets the "open pack" context menu. The packie is still ridable normally.
2) The fabrication economy seems weird:
Cloth is 14c a piece (buy).
A shirt that takes 4 pieces is worth 4c to a vendor (7c per when delivered as a BOD, from a single 100 shirt test test).
A single piece of cloth is also about 4c when sold to a vendor
It's 4 times more lucrative to sell cloth to the vendor than manufactured shirt.
I believe value for cloth (both buy and sell) is strange, and should be lower, or values for manufactured items and rewards should be much higher.
Furthermore, since 1 cotton makes 5 bolts, it means each picked cotton is worth 20c.
3) With metalsmith something similar happens.
Iron ore sells for 0,7c (7c per 10 ore).
Iron ingot sells for 1,8c (but it requires 5 ore to make 1 ingot, so you get 0,36c per ore).
A dagger (2 iron ingot) sells for 4c (that's 10 iron ore, so you now get 0,4c per ore).
The more work you put into an item, the less it sells for. The best way to make money as a smith is to mine and sell the ore.
As a comparison, ore in official servers is worth 6c each, when sold to a vendor.
Smelting ore with the pickaxe ability simply destroyed the ore (when failing, some got consumed, on success all of it was consumed, never got any ingots).
4) Carpentry:
Using the axe, it turns 1 log into 1 board.
Using the carpentry table it requires 5 logs to craft 1 board.
Boards Are worth more than twice the value of logs (I believe they should be equivalent if milling them is instant, or a little bit more if it takes time crafting 1 by 1).
Since a bow requires 8 boards, and a loom 75, I believe the axe is correct on this one. 40 logs for a bow seems too much to me.
A crafted bow sells for 6c (it took 6 boards to make), so selling the boards themselves instead of crafting almost doubles the income.
1) Bought a pack horse, but could not ride it. It does not show the saddlebags either. I dismissed it, and re-deployed it, and now it's ridable (but looks smaller somehow), while keeping it's hidden packs.
The way loa does it is that players craft the saddlebags with fabrication skill, and apply them to a horse. The horse changes graphic to horse with bags, and gets the "open pack" context menu. The packie is still ridable normally.
2) The fabrication economy seems weird:
Cloth is 14c a piece (buy).
A shirt that takes 4 pieces is worth 4c to a vendor (7c per when delivered as a BOD, from a single 100 shirt test test).
A single piece of cloth is also about 4c when sold to a vendor
It's 4 times more lucrative to sell cloth to the vendor than manufactured shirt.
I believe value for cloth (both buy and sell) is strange, and should be lower, or values for manufactured items and rewards should be much higher.
Furthermore, since 1 cotton makes 5 bolts, it means each picked cotton is worth 20c.
3) With metalsmith something similar happens.
Iron ore sells for 0,7c (7c per 10 ore).
Iron ingot sells for 1,8c (but it requires 5 ore to make 1 ingot, so you get 0,36c per ore).
A dagger (2 iron ingot) sells for 4c (that's 10 iron ore, so you now get 0,4c per ore).
The more work you put into an item, the less it sells for. The best way to make money as a smith is to mine and sell the ore.
As a comparison, ore in official servers is worth 6c each, when sold to a vendor.
Smelting ore with the pickaxe ability simply destroyed the ore (when failing, some got consumed, on success all of it was consumed, never got any ingots).
4) Carpentry:
Using the axe, it turns 1 log into 1 board.
Using the carpentry table it requires 5 logs to craft 1 board.
Boards Are worth more than twice the value of logs (I believe they should be equivalent if milling them is instant, or a little bit more if it takes time crafting 1 by 1).
Since a bow requires 8 boards, and a loom 75, I believe the axe is correct on this one. 40 logs for a bow seems too much to me.
A crafted bow sells for 6c (it took 6 boards to make), so selling the boards themselves instead of crafting almost doubles the income.
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