Point Release 3 – February 14th, 2019 0.8.5.4

Merrenwen

Administrator
Staff member
Combat
  • Weapon damages increased for slower melee weapons:
    • Weapons with a natural swing speed…
    • … of 4 seconds or greater receives +4 to attack
    • … of 3.5 seconds or greater receives +3 to attack.
    • … of 3 or greater receives +2 to attack.
    • … of 2.5 or greater receives +1 to attack.
  • Strength bonus towards weapon damage has been increased from 1.25 to 2. Weapon damage at 50 STR will remain unchanged, damage at 10 STR will be approximately half what it’s prepatch value.
  • Warbow swing speed reduced from 4.5 to 4 seconds (damage adjusted accordingly).
  • Longbow swing speed reduced from 3.5 to 3 seconds (damage adjusted accordingly).
  • Ability balance
    • Charge cooldown increased from 30 seconds to 45 seconds.
    • Spell Chamber cooldown increased from 30 to 60 seconds.
    • Empower cooldown increased from 30 seconds to 60 seconds.
    • Empower heal effect reduced from 80% to 50%.
    • Dart cooldown increased from 30 seconds to 60 seconds.
    • Stun Shot cooldown increased from 20 seconds to 60 seconds. Stunshot cast time reduced from 2 seconds to 1 second.
    • Double Shot stamina usage increased from 10 to 15.
  • Damage variance on slowest weapons reduced from 10% to 5%
  • Damage variance on all other weapons reduced from 5% to 2%
    Comment: these all need to be reviewed based on our customizations.
  • Dismounted players must wait 8 seconds before remounting (previously 5 seconds).
  • Monster abilities assigned a global 5 second cooldown.
Friends List
  • You can now request to add someone as a friend.
  • Friends window shows when your friends are online.
  • You can now private message your friends by using /tell or clicking the tell button from the Friends List.
Miscellaneous
  • Player status window is now draggable.
  • You can now mute the login screen sounds.
  • Strength bonus to max carrying capacity has increased to a maximum of 400 (with 50 STR).
  • Reduced number of aggressive creatures on the grid spawner.
  • Made rare mob spawns more common.
  • You may no longer gain combat skills from attacking player pets.
  • Initiates can lose initiate status for leaving protected areas.
  • Awakening bosses no longer have combat skills above GM skill.
  • Warg and Vile Spider have had their spell/ability lists updated.
  • When opening a mobile corpse with nothing on it, user will receive a message and no container window will be presented.
  • Mobile corpses will no longer ‘sparkle’ if they do not contain loot.
  • House foundations still under construction can be refunded for their blueprint but resources will be lost, only affects newly placed foundations.
  • Players can now bid on plot auctions while being the top bidder.
  • Plot auction bid amount can be specified.
  • Continued plot bidding will inform you of amount due now (new bid subtract current bid).
  • Trash Barrel’s added to Valus, Outpost, Trinit, and Oasis bankers.
  • Moved shop button to button bar.
  • Added “Reset Window Positions” button to settings
 

Merrenwen

Administrator
Staff member
Wolfsong - Currently weapon damage is wonky and all over the place, so its hard for me to say what needs to be done. ( I've done quite a bit of testing but I can only do so much by hand)I do 100% agree with the increase to two handed damage.
 

Merrenwen

Administrator
Staff member
Joe - I suggest reducing the variances as outlined in this patch regardless of numerical changes to weapons.
 

Merrenwen

Administrator
Staff member
Wolfsong - I hope this means less black bears/wolves/snakes/dozens of other needlessly aggressive aniamls that turn every stroll through the wilderness into a comicly chaotic war of the wilds as droves of bears fight endless wolves, all while dozens of dead deer lay in the wake the this cruel blood soak land.
 
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