Point Release 1 – January 18th 2019 0.8.3.44

Merrenwen

Administrator
Staff member
Taxes
  • The housing tax and auction system is now enabled.
  • Tax warning dialog box added when land is claimed/resized and balance is low.
  • Tax warning dialog box appears on login when a plot’s tax balance is low.
  • TAXES HAVE BEEN LOWERED SLIGHTLY AND THE COST OF RESIZING A PLOT HAS BEEN REMOVED.
Crafting
  • Increased availability of Ethereal Bones and Vile Blood.
  • Added basic cloak to Fabrication.
  • Added new lighting decorations to Carpentry.
  • Resource quality is now a stronger determinant in the quality of crafted items. (Obsidian, Blightwood etc) offer a far higher chance.
  • Attack bonus from crafted weapons raised from 75% to 100%.
  • Accuracy bonus is now derived 100% from material quality.
Taming
  • High difficulty tameables have had their spawn timers and availability greatly increased, and new high difficulty tameables have been added to the game.
  • The Emperor Scorpion is now tameable and is an additional high end tameable.
  • Crabs have been re-balanced and replaced to allow the aforementioned high end tameables to serve as high end training.
Karma
  • Fixed default interactions for Allegiance members.
  • Pet murder penalty is now half as much as Player murder penalty.
  • Fixed Resurrecting Allegiance members by non-allegiance members.
  • Fixed situations where if a pet’s Karma was out of sync with their owner they wouldn’t behave like owner’s karma.
  • Fixed player/pet name color mismatches.
  • Fixed opposing Allegiance members needing to flag Order in certain situations.
Combat
  • Monsters now choose more deadly spells.
  • Natural defense reduced from 45 to 35.
Housing
  • Player Merchants may now be re-positioned.
  • Fixed an issue where hired merchants would stop you from getting escorts
  • Plot land with items for sale or a merchant can no longer be resized down/relinquished.
  • Plots with active merchants cannot be transferred until merchants are removed.
  • Fixed issue where land could be released with locked down objects on it.
  • Fixed houses Co-Owners/Friends list not being cleared on plot transfer.
Miscellaneous
  • Pets with items in their pack (pack horses) can no longer be transferred.
  • Stable master will no longer accept pets with items in their pack.
  • Fixed stable master giving more pets than the player can handle.
  • Jewelry can now be damaged in combat.
  • Death’s drop rates have been adjusted.
  • Fixed graveyard ghoul spawn.
  • Fixed Order flag for Allegiance/Consenting Party Members.
  • Addressed situations where players are inadvertently flagged order.
  • Dead players can no longer gain prestige from group kills.
  • Fixed CO reward library table typo.
  • Fix named spawn loot tables (Now drops furniture crates correctly).
  • Removed duplicate teleporters and doors in Catacombs.
  • Plot resize box will now automatically show when placing houses from blueprints.
  • Players will no longer end up in an impassable location when being removed from a plot.
 

Merrenwen

Administrator
Staff member
Wolfsong - I would really like to see crafting made stronger, armor crafting in particular. Durability being the only thing that materials change makes crafted armor just seem weak.
 

Merrenwen

Administrator
Staff member
Joe - As of your numbers, chain and scale have different protection values, but the same agility penalty. Reducing the penalty would give a reason to actually use those lesser armors.
 

Merrenwen

Administrator
Staff member
Wolfsong - This will add a greater challenge to casting mobs. Which for the rare occassions you can get a mob alone or in a group less than the entire spawn/dungeon, casting mobs seem kinda stupid and thus easy. I feel like this will be a good change if the aggro range is ever reduced to a normal range.
 

Merrenwen

Administrator
Staff member
These will be reviewed as part of an overall change to armor, we will put them in, but all numbers need to be adjusted to make sense. Right now they are very unbalanced.

  • Chain and Scale now have lower agility penalties and corresponding lower defense.
  • Light armor defense has been slightly reduced.
  • Heavy armor defense has been slightly increased.
 
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