Early Access Patch – December 21st 2018 0.8.3.15
Administrator
Staff member
- Containers will soon accurately abide by their item limits
- Containers now show a current/max item count.
- Individual containers will have a max item count of 100 (Containers inside containers are still limited by the topmost container’s item limit).
- Banks will have a max item count of 200.
- Picking an item up from an overfilled container will not allow it to be placed back into the overfull container.
- “Bandage bug” has been resolved. Items in hotbar no longer stop functioning/become locked.
- On death, Blessed items are moved to top level of a player’s backpack, preventing blessed items in sub-containers from dropping onto their corpse.
- Oasis and Black Forest neutral outpost are now protected by lightning.
- Loot protection check is now done based on the location of the victim’s corpse instead of the current location of the victim.
- Hireling merchant no longer locks down sale items on dismissal. Instead prompts you with dialog telling you to pick up your items.
- Map defaults to zoomed in on your current location.
- Cobalt Durability Bonus now calculates correctly.
- Tamer pets can now attack mission lair spawns.
- Removed small section of Brecca Mines from being included in the guardzone.
- Wild Feathers now have the correct name when stacked.
- Skills gaining from 0 to 10 only gain if you have a chance to gain on that action.
- Water no longer appears white when logging in with reflections disabled.
- Fix overhead chat being hard to read with long messages.
- Reduced drop rate on low level fishing maps.
Combat
- Bug addressed which was causing higher than expected melee damage:
- Overpower attack bonus reduced from 125% to 75%
- Stab attack bonus reduced from 125% to 50%
- Stab Stealth Bonus reduced from 300% to 200%
- Powershot damage bonus increased from 40% to 50%.
- Shield Bash now has a 60 second cooldown.
- Charge now has a 30 second cooldown.
- Manifestation heal amount variance reduced from 20% to 5%.
- Missed Stab attacks will now reveal hidden attackers.
- Reduced Max Heal from bandaging from 312 to 256.
- Ice Barrier ability can now be used while disabled (stunned).
- Poison and bleed ticks no longer interrupt spellcasting during Mage Armor.
- Daze immunity now applies following being dazed (similar to stun immunity).
Catacombs
- Catacombs now closes correctly upon completion.
- Death has been buffed significantly.
Miscellaneous
- Added missing art asset placeholder when items fail to load the associated 3d art.
- Torch gets ignited during nighttime and in caves / dungeons only
- Removed audio effect from torch when in inventory
- Add better messaging when you can not resize your plot.
- Adjusted locations / facing of dungeon chests.
- Replaced mugs hanging in Eldeir Village inn to static mugs.
- Fix nearby shop markers in Outpost not appearing in some situations.
- Removed sound effect from mana missile effect.
- Players cannot remove title using Remove Title button in an achievement window while title lockdown is on.
- Reduce clickable area of portals to make it harder to click them by accident.
- Players can no longer view the contents of other player’s packhorses.
- Snakes now make pain noises.
- Picking up a bag that is open will close the bag, as well as each open bag inside.
- Added Pyros Inn audio zone.
- Gold ore hue corrected.
- Items and doors in Belhaven now aligned properly.
- Plot transfer targets must be standing near mailbox to transfer plot.
- Merchant Hirelings that are currently following the player can be recovered via stuck command.
- Added outcast shrines to Southern Hills and Eastern Frontier.
- Innocent players can no longer heal Chaotic players without first becoming Chaotic.
- Earthquake can no longer be cast in Town.
- Combat immunity text updated to be more specific.
- Added Lockpick recipe.
- Fix trade not clearing when stack sizes change.