Early Access Hotfix – December 28th 2018 0.8.3.23

Merrenwen

Administrator
Staff member
Combat
  • Slightly increase the range at which you can see hidden characters.
  • Swinging at someone hidden will now reveal them even if you miss.
  • Empower prestige ability now heals pets of friendly players.
  • Hunter’s Mark and Silence abilities now work as expected.
  • Empower’s AoE healing fixed to properly follow Karma rules.
  • Power now gets recalculated on affinity skill gains.
  • Party consent (zero karma loss between members) no longer applies to beneficial actions. (For example healing)
  • Removed damage penalty on Mortal Strike and Concussion.
  • Attack bonus on stab increased to 50% from 25% when not stealthed. Comment: make sure stamina cost reflects the change
  • With the auto target option enabled, using “Target Self” no longer changes your target to yourself.
  • Mage damage in PvE has been reduced.
Crafting
  • Crates, wooden tables, torches, and wooden chairs no longer require recipes and are now automatically known. Recipes for these items will no longer be granted or required.
  • Corrected some blacksmithing order rewards granting unpacked anvils, instead of packed anvils.
  • Base crafting materials now grant an initial durability bonus level.
Misc
  • Fixed an issue resizing a plot where houses/lockdowns could block the resize.
  • Attempting to purchase items that would put players overweight or beyond backpack capacity will prompt a warning window indicating items dropping on the ground.
  • Resolved an issue where items would sometimes disappear when dropping onto another object.
  • Players browsing missions will no longer be able to accept missions pulled from another player’s selection of missions.
  • Completing a trade no longer triggers a second trade window to appear.
  • Stacks of items purchased from hireling merchants can now be correctly split.
  • Removed normal world spawns from Black Forest awakening area.
  • Mission dispatchers now grant higher level missions to beastmasters.
  • Pets attacking mission spawns, now cause aggro towards the tamer.
  • Overkill damage is no longer counted in the list of damagers, meaning loot rights are now based on real damage done to the target.
  • Adjusted map drop rates on fishing.
  • Container item limit is now enforced.
    • Containers now show a current/max item count.
    • Individual containers will have a max item count of 100 (Containers inside containers are still limited by the topmost container’s item limit).
    • Banks will have a max item count of 200.
    • Picking an item up from an overfilled container will not allow it to be placed back into the overfull container.
 

Merrenwen

Administrator
Staff member
Joe - As these are primarily PVP skills, it shouldn’t be an issue. PVP on the main servers is dominated by magic users. I’d personally say keep the damage penalty on mortal strike, remove it on concussion. (Mages use daggers with mortal strike to beat on fighters)
 

Merrenwen

Administrator
Staff member
Wolfsong - I would include all of these, in particular the Empower prestige ability as a quality of life change for tamers.
 

Merrenwen

Administrator
Staff member
Joe - This is the only thing that allows a tamer to use anything other than a single powerful pet. It allows for build diversity (And with the new empower nerf coming up, it’s probably worth keeping in)
 

Merrenwen

Administrator
Staff member
Joe - The missing piece is that when stealthed it applies a 200% bonus. The 50% bonus when not stealthed is twice as good as slash/bash etc. So as long as the stamina cost reflects that, it should be fine.
 

Merrenwen

Administrator
Staff member
Wolfsong - It currently is 200% if you are stealthed and 25% if you are not stealthed. I currently think stab from stealth is weak in its current state. I think stealth stab should also gain armor penitration as it's damage is only slightly higher than Overpower on high armor targets. Increasing the not stealthed damage I don't think benefits the skill in any meaningful way.
 
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