'New to UORoleplay?

If you recently decided to join teiravon, but you don't know how to roleplay propely. You are facing a really heavy threat from the staff that may ban you for spoiling the roleplay on the shard with your lack of proper Roleplaying.

So did you ever wonder how to Roleplay properly?

Press ; then SPACE and begin *Emoting*. Write what you are currently doing or about to do. Don't emote what you think, *Emotes* are actions you are performing, roleplaying out. Not a mental attacks on your enemies.

1. Think of a fitting name for your character.

This has a lot to do with the race (and gender…) you chose. Most of the times, consider a family or last name. If you don't have a last name it should have a good reason (ie your family banned you, you were an orphan, etc).
Your class is the first thing which should be taken into consideration. Drow, for instance, shouldn't have human names (like George or Ted).
Names shouldn't be stuff with meaning, half the time. It's not forbidden but it's considered a little better if your name sounds like a person's name and not an adjective. Last names are a different matter and can be whatever you wish them as long as it makes sense, and within the time frame.

2. Profile.

Decide what your character looks like. Largely this depends on your thoughts, while you need to consider your race and class. Elves and drow are relatively shorter and thinner than humans. Orcs are very heavy-built but kind of crouchy and full of scars, dwarves are short and bearded. Humans are varied and have some freedom. But then again, drow and elves do not grow facial hair, a drow's hair is naturally white, grey or light yellow. The more detail you put into your character's looks, the more interesting he is and more easy to imagine and relate to.
A personal suggestion is to be creative; this is a fantasy world, but not everyone is a muscled and dark-eyed tall man or a busty blond woman. There are old, ugly, fat, thin, half blind and many more details to what you look like.
note: a profile only means what a character looks like!

 

3. Personality.

3. Personality. A personality is also important to think of before you start. It should be something which fits your race and class and again, not go against it. Drow are evil, dwarves are arrogant head-on people, etc.
Try and stick with the personality you chose at the beginning. Think like a real person; you don't change sides or dogmas whether it depends on a quest. If you're a goodly priest and a vampire demands your help, be aggressive and attack him, even if you know you're a lot weaker and that it would be really cool to become a vampire. It is not unlikely, however, that characters change their way of thinking due to personal experiences. Any evil warlord may turn neutral if a pretty woman falls in love with him and asks him to try and be good.

 

4. My Fellow Illuthiri....OWNEDZOR!!!

1. No internet slang, shortening of words, smiley faces, etc. If you wish to convey your character's feelings, or what his facial expression is, use *emotes*.

5. Oi Mate oi've left 20k experience til lvl 13!

No 'out of character'. Try and keep it to a minimum and only when needed. [Sorry I gotta run, see you later]. Notice the general rule to use [brackets] when going OOC. In general, don't say or do things like breaking the fourth wall; act like a real character in a story. Don't discuss or refer to stats or skills, class or anything game-system related. And don't discuss the recent soccer match in-game my British ill-minded brothers I know you so much enjoy. If you must go OOC, by all means do it in Party Chat

6. Its my execution day In-Game, I think ill go watch TV.

Don't log out to avoid RP situations. You may find that by doing so, you have signed-up for the worst case scenario possible on Teiravon. Not your character, but yourself and by god you will be considered Mentaly Lame and frowened up.

7. Sealings don't hurt the headless

Don't ride horses in houses and caves. They get confused, blind, you get your head carried over the sealing.

8. -Hello George! -Hi, I'm George.

Don't act like you know someone's name because it shows above their sprite. You only know someone's name if you've heard their description somewhere and it's obviously them, or if they told you their names in advance.

9. You don't see me, I have GM HIDING!!!!

Don't hide in broad daylight, directly in front of people who are looking at you.

10. You dirty roleplayer, you.

No griefing, Res-killing, dry looting, Harrassing ingame or out of game of any sort. Anything that makes another player feel bad about himself (even if its the truth) is considered Griefing and is frowned upon.

11. My character is playing, im watching soccer.

No AFK macroing. Macroing is allowed while you're present and watching the screen. It takes a person 7 seconds to get annoyed while waiting, If someone asks you a question while macroing and you don't respond and make it known you are there. Bad things will happen to your character. If you are found and proven to be AFK all the time, macroing, you will get nerfed badly or someone will find an approval for your characters perma-death.

12. *Cuts your head off, it flies 25 feet to the south and lands right in a barrel* SCORE!

Don't use what we call 'force-RP. Meaning, you cannot decide how a character reacts, physically or mentally, to your actions. You can't decide you are stronger than someone unless proven somehow. If you take part in an RP-fight, wait for your rival to emote how he reacts to your move. For example, a person who has seen a lot of undead and monsters all his life, and is a veteran warrior and monster slayer, would not fear a generally mediocre necromancer's summon. You can't decide the monster scares him.

13. <KKL> Where are you? I want to come

No meta-gaming. Meta gaming is using information you received out of character (MSN, IRC, party chat, etc) as something your char knows, while in a real world there is no way they found out. The most common example is asking people on IRC to loot your body if you died while hunting alone. Another is calling all your friends to log on their elves (while they barely do it usually), to capture a small group of drow who are not waging war or attacking the city.

14. I think this staff will look better on my necromancer. I'll just leave it here and relog.

11. No muling. Muling is the act of transferring items from one of your characters to another. Such is passing gold or items from your level 20 fighter to your new level 3 ranger. The issue of crafter and non-crafter is quite delicate, however, because if you're the only crafter in the city I believe there is some leniency. If you are the only alchemist in the orc city, and have a vendor, I think your berserker can buy from him. Ask your city/racial gm before making such decisions.

15. Whoa! I have no idea whats going on!

Interactivity. Interact with your fellow role-players. If you made a mistake, said something you didn't mean to, missed something which was said, don't go ooc. Try relating it in game somehow. For example: Fred was assigned as military leader of the city of Bedrock. Barney, the king, invites him to a ball with all the nobility. While in the ball, Fred is asked to carry a toast, but until now he's gotten used to acting like a common man, who only knows how to deal with duty and criminals. How to make a speach?? It's completely out of his role=play experience! Fred would say on IRC he has no idea what to say. But that doesn't matter! Just act like a silly guard, people will forgive you. And it causes some interesting role-play while you're there. Yes, Fred would be humiliated, but it builds character. Literally.

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